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Android ndk sqlite
Android ndk sqlite







android ndk sqlite
  1. #ANDROID NDK SQLITE UPDATE#
  2. #ANDROID NDK SQLITE ANDROID#
  3. #ANDROID NDK SQLITE WINDOWS#

For some reason, it seems compilation still requires XamarinAndroid.Ģ> Adding assembly reference for, Version=3.1.1.0, Culture=neutral, PublicKeyToken=null, recursively. I've replaced with and renamed the created objects. You can then use your application as before, with the same NugetPackage without any other modification.įor comodity, find the source of my "SQLitePlatformAndroidN" provider attached here! Var platform = new .SQLitePlatformAndroidN () Var platform = new .SQLitePlatformAndroid ()

#ANDROID NDK SQLITE ANDROID#

I then just added my new platform provider project in the references of my Android project, and modified this line: The only other modification needed by my provider was to tell him to use the SQLite.Net NugetPackage for references instead of the SQLite.Net source project. I just wrote my "SQLitePlatformAndroidN", by copying the SQLitePlatformAndroid project and modifying the DllImport ressource.

#ANDROID NDK SQLITE UPDATE#

įinally, it would be nice that someone try to push an update to this project, as it seem better to use the official Nuget Package or the official GitHub repo, in my opinion.Īctually, you can keep the whole NugetPackage as is, as the code you have to fix is only located in the Platform provider. I was having some trouble to find the DLL, so i have installed the Mono library on my computer in order to find it, downloaded hereĪt the moment i don't have already tested with my business project, but the test suite included with the Source Code seem to return the same results, so it's fine.įinally, even with the test suite, juste look the Debug output of Visual Studio (or Dalvik), and be sure that it load now /bin/lib/libsqlite3_xamarin.so instead of /bin/lib/libsqlite3.so (or something like that). I'm not totally sure, but i have set "Copy Local" to "true". Private const string DllName = "libsqlite3_xamarin" Īnd 2. Private const string DllName = "sqlite3"

  • In SQLiteApiAndroidInternal.cs, rename this:.
  • These are written in Java and if you are going to use non-JVM language, you are going to go through the same pain as if you were using Python with ObjC frameworks.In waiting of some correction of this Nuget Package (if it happen.), it seem that you may fix the problem by modifying the source code of this project. Using C/C++ is only for certain scenarios, that don't require the rich platform APIs. Literally, just read the first two paragraphs of Android NDK's "Getting Started" document. > Python is not a platform language on iOS SDK, C and C++ are platform languages on iOS, Android and UWP SDKs.Ĭ and C++ are not platform languages for Android. Their target was Java class hierarchy, they didn't want their developers to reinvent strings and collections all time. Yes, they could use pNACL or LLVM bytecode, or whatever. The result has to run not only on any combination of ARM/Neon/VFP3, but also on Intels, MIPSes or some future architecture, that someone somewhere used or will use in the Android device. Amazon store, F-Droid, or whatever the Chinese or Russians are using cannot depend on Google Play Store to recompile for them. Google was and is under different constrain, that you refuse to acknowledge: everything, that puts an application onto the device, must be able to run locally at the development system. That's why I wrote: independently from any appstore that could recompile for you. > Application's bytecode is uploaded to the store and gets compiled to each supported architecture using the so called "cloud compiler".

    android ndk sqlite

    Python is not a platform language on iOS SDK, C and C++ are platform languages on iOS, Android and UWP SDKs.Ī good lesson in terms of productivity, is to only use SDK supported languages when writing production code any OS. The pain of using UIKit with Python is comparable to using JNI.

    android ndk sqlite

    > iOS also is not easy to use with any language, it assumes ability to link with a module written in ObjC. IOS development has moved into that model with bitcode on iOS 9.Īlso there have been several C and C++ compilers across the years that could generate single binary on any CPU architecture.įor example compilers for OS/400, TenDRA, PocketPC.

    #ANDROID NDK SQLITE WINDOWS#

    UWP was designed to be architecture independent since Windows Phone 8.Īpplication's bytecode is uploaded to the store and gets compiled to each supported architecture using the so called "cloud compiler". iOS and UWP also were not designed with the intent to use single binary on any CPU architecture, independently from any appstore that could recompile for you.









    Android ndk sqlite